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Regular-article-logo Thursday, 12 February 2026

LEGO Star Wars III: A visual and aural treat

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The Telegraph Online Published 05.05.11, 12:00 AM

It was back in 2005 when the first LEGO Star Wars game trundled off the production line.

Despite neither having the most ingenious of puzzles nor the most indepth combat system, the fantastic humour, overall quality, and sheer fan service won it an army of fans.

Many moons have passed since then and the LEGO games have branched out into many different universes, albeit to a very mixed reception. Can LEGO Star Wars III: The Clone Wars restore balance to the force?

The first thing to comment on is the game’s high production standards. As one might expect, you are in for a visual and aural treat as familiar Star Wars themes and sound effects blast out at every opportunity, coupled with graphics that are much more vibrant than what we have seen previously.

Exploding ships, barren wastelands, lush jungles — the game has them all.

The character animation also seems to have been improved, with the blocky little blighters pinging all over the place with ease. The cut scenes — usually the most highly regarded part of a LEGO game — are also in top form, favouring humour over the source material’s rather darker tone. Whilst they are rarely “laugh out loud” funny, they never fail to raise a smile.

The game follows seasons one and two of the Clone Wars animated series and it’s quite interesting to see what went on between the films. Rather than following a set path, you can choose to progress one of several story arcs featuring the likes of General Grievous and Count Dooku. Each story has several chapters to complete before it ends, and then you can move on to any of the others that take your fancy.

While the earlier LEGO games were all about ploughing through level after level, solving rudimentary puzzles, this time TT have tried to invigorate the series with a couple of new modes.

The first sees you soar into space as you take control of one of several ships, and although this sounds like a mouth-watering prospect, with dreams of barrels rolls and trench runs, the end result is somewhat lacklustre.

What it boils down to is you drifting listlessly from launchpad to launchpad — where you will land, press a few buttons, pull a few levels and rinse and repeat. This is such a missed opportunity and the disappointment is immense.

The second new mode is in the RTS vein, where you are given a limited number of resources and tasked with capturing or destroying enemy bases.

At the start, it’s actually quite an interesting idea, and leading your troops into battle backed up by all manner of cannons, air support, and walkers is a novel experience. Unfortunately, these levels tend to play out for far too long. The best example is when you’re given the objective to take out a number of enemy bases. Completing the task feels great, but then you’re plonked right back at the start and told to do the whole thing again, but this time there were more enemy units.

Ok, that’s fair enough, it was a bit of a slog but you’ll probably go through it again. Next level now please? No, you’re once again put back at the start and told to do the whole thing again, but this time the enemy has special units that can only be destroyed by a certain type of cannon/ground unit. As harsh as this sounds, I actually turned it off at this point and went and did something else.

So that leaves us with the all too familiar puzzle and combat levels, and it will either fill you with joy or annoyance to hear these haven’t changed too much. The levels see you control up to a handful of characters, making use of their special abilities.

The fixed camera also proves itself a troublesome beast during the RTS and space sections. It’s a case of “I just want to see over there to the left a bit”. But no, that’s not allowed in the LEGO Star Wars universe.

If being a Jedi is this restrictive no wonder Anakin switched sides. Your AI partners can also be on the dim side, and, more often than not, provide no help at all as they stand and watch you try and hack down a 15ft tall metal structure on your own.

Credit where credit is due though, as TT has created an absolutely fantastic game hub. It starts off on the bridge of a starship but by acquiring gold bricks you can progress deeper and deeper into the bowls of the ship until it is revealed that it’s not just one ship, it’s two, and you are in the middle of a firefight.

The ship also houses dozens of little secrets, like the medical bay where you can create your own character, or the dock where you can actually buy one of many ships you have unlocked and take it for a spin into space.

Look hard enough and you might even find a secret mission.

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