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They are not as nimble-footed as their human counterparts,
but they can score a goal or two. They are quite awkward
when it comes to tackling opponents and are hardly aware
of what a foul is. They dont have much of a following
either because they dont possess any kind of technical
finesse to show off. They dont even have the style
or follicular foibles to attract football buffs. They only
have technology aficionados as their supporters who believe
that these hi-tech players are slowly making great strides
towards challenging real soccer champions to the game by
the end of 2050 ? somewhat like the computer Deep Thought
taking on chess grand masters like Gary Kasparov. While
people across the world were busy wowing the consummate
artistry of the likes of Ronaldo, Zinedine Zidane and David
Beckham, these humanoids or robots had a field day fighting
for RoboCup 2006 in Bremen, Germany. The 10th annual soccer
championship for robots, held at the Bremen Exhibition Centre
from June 14 to June 20, had 440 teams (totalling 2,500
participants) from 36 countries, including the US, Germany,
Japan, China, Portugal and Iran (and not India!). While
the FIFA World Cup will throw up just one victorious team,
the RoboCup 2006 had 33 winners ? 11 of them were German
teams ? in various leagues of the tournament. Though there
were no headers from the players and no player was seen
ripping off jerseys after a win, some of the other trappings
of the game were definitely visible ? blocked shots, penalty
cards, to name just two.
While people across the world
were busy wowing the consummate artistry of the likes of
Ronaldo, Zinedine Zidane and David Beckham, these humanoids
or robots had a field day fighting for RoboCup 2006 in Bremen,
Germany. The 10th annual soccer championship for robots,
held at the Bremen Exhibition Centre from June 14 to June
20, had 440 teams (totalling 2,500 participants) from 36
countries, including the US, Germany, Japan, China, Portugal
and Iran (and not India!). While the FIFA World Cup will
throw up just one victorious team, the RoboCup 2006 had
33 winners — 11 of them were German teams —
in various leagues of the tournament. Though there were
no headers from the players and no player was seen ripping
off jerseys after a win, some of the other trappings of
the game were definitely visible — blocked shots,
penalty cards, to name just two.
The brainchild of Japanese scientist
Hiroaki Kitano, who launched the project in 1990 when he
was a guest lecturer at Carnegie Mellon University, Pittsburgh,
in the US, RoboCup is actually an international venture
to promote and take to newer heights research on artificial
intelligence (AI). The primary objective is to integrate
different technologies like design principles of autonomous
agents, multi-agent collaboration, strategy acquisition,
real-time reasoning and sensor-fusion and create fully autonomous
robots that can be used to do such real world tasks as search
and rescue operations, military campaigns and even housekeeping.
It also provides researchers with a platform for improving
upon AI software.
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| IN A LEAGUE OF THEIR OWN:
(From top) A bomb-defusing robot made by the US company,
iRobot; a miniature humanoid robot made in Tokyo. The
robot is capable of walking and doing some basic physical
exercises |
How football helps
Football had been chosen as a ‘primary domain’
because it is the most popular sport in the world and can
be readily understood. Moreover, the game, as RoboCup Federation
(an organisation comprising leading universities and research
institutes from Europe, America and Asia) members put it,
has many aspects to it that need to be adopted by next generation
technologies. These features include teamwork, real-time
perception and decision and high-level of motion control.
“After 50 years within artificial intelligence it
has been determined that these things can be better researched
using soccer than the game of chess,” says Hans-Dieter
Burkhard, vice president of the RoboCup Federation.
“The RoboCup tournament addresses a major topic of
intellectual interest — how you make pieces of software
and mechanical devices work and talk to each other,”
says Professor Vijay Kumar, chairman of the department of
mechanical engineering and applied mechanics at the University
of Pennsylvania. His was one of the few US teams that made
it to the quarter finals. “Tournaments such as these
are a great platform for attracting students to engineering
and robotics,” adds Kumar. It takes almost a year
to design a soccer-playing robot and create the required
program and code. And like real soccer players, the robots
have to put in long hours of practice and face tough competition
in the qualifying rounds.
The participants in the championship are required to compete
in several sections, depending on the type of robots. Some
of the sections are Simulation League, Small Size Robot
League, Middle Size Robot League, Four-Legged Robot League
and Humanoid League (which was introduced in 2002). In addition
to football, robots also take part in Dance Challenge and
Rescue Challenge as part of the event.
As the name suggests, the Small Size Robot League deals
with pint-sized players (15 cm in diameter) that operate
in a ping pong table converted into a soccer field. They
play with an orange golf ball. For Middle Size Robots, the
dimensions of the field for Small Size Robots are increased
threefold.
A RoboCup match spans two equal periods of 10 minutes.
Each team can have a maximum of five players who are entitled
to an interval at half time. The interval must not exceed
five minutes. Allowance is made in either period for the
time lost through substitutions, timeouts, waste of time,
etc. You even have red and yellow cards for unsporting robotic
behaviour.
The robots are programmed to choose the best moves in a
given situation. Once the game begins, the players are completely
left on their own. In other words, they are not remote controlled
by their creators. Relevant objects like the goal posts,
ball and walls of the field are painted in different colours
so that the robots can distinguish them from one another.
In the Small Size category, a video camera above the field
keeps tabs on the ball, goals and all the robots. The information
is fed to an off-court computer, which decides on strategy
and tells the robots how to move. In the Middle and Four-legged
leagues, the robots carry their own cameras, allowing each
to operate autonomously.
The Humanoid League seems to be the most important part
of the tournament. This year, Team Osaka Kid Size from Japan
won the title with Nim Bro Kid Size from Germany finishing
as the runner up. The final scores were 9-5 after extra
time as scores were tied at 4-4.
In the humanoid league, fully autonomous robots with a
human-like body plan and senses take part. Most of them
are designed by participating researchers and scientists,
but some commercially available robots are also allowed.
The robots are grouped into two size classes: Kid Size (60
cm in diameter) and Teen Size. Once the play begins, help
from outside the field is strictly prohibited.
Dynamic walking, running, and kicking the ball while maintaining
balance, visual perception of the ball, tackling other players
and the field, self-localisation and team play are among
the many research issues investigated in the Humanoid League.
One particular challenge in the league is maintaining the
balance while the robots are walking and kicking the ball.
If the robots fall down, they must get up by themselves
again.
Ready for real world tasks?
Information scientists associated with the RoboCup assert
that robots have advanced considerably since the time the
championship came into being. Earlier, robots didn’t
move very fast and they often missed the ball. But the game
is now getting faster and more sophisticated. “The
quality of playing has advanced tremendously,” says
Martin Riedmiller, a neuro-informaticist at the University
of Osnabrück in Germany, who is the coach and chief
scientist of the university’s Brainstormers Tribots,
a team consisting of four-wheeled robots. “Not only
are the robots now capable of kicking the ball high, they
also have developed a sense for tactics and the different
roles for attackers and defenders.”
The RoboCup hasn’t till date inspired any distinct
product used for real life situations. Robots are being
used for rescue and search operations in some countries,
though. For instance, some robots that took part in the
RoboCup Rescue Challenge were used during the rescue operation
following the 9/11 attacks. Researchers say it will take
a few decades before they can build foolproof machines in
this regard.
But if 2050 is the target, it does seem to be quite a long
way to go. Explains the Federation, “The Wright brothers’
first flight was in 1903. Apollo 11 landing on the moon
was in 1969. In 1947, de Havillant, a British company, sold
a jet airliner. ENIAC developed in 1947, and Deep Blue beat
human chess champion in 1997. Watson and Crick identified
the structure of DNA in 1953. The human genome sequence
was completed in 2001. Fifty years are enough.”
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